If you take a gander at the bets grossing games on Android and iOS platforms, one game that outshines all by staying there for an incredibly long period of time is definitely Supercell’s marvel Clash of Clans. Fusing freemium properties with combat and base building, the developers managed to make a compelling mechanism that encourages players to return and spend cash. The freemium powerhouse makes a comeback with the worldwide advent of Boom Beach, which I’d call the spiritual successor to COC. It offers a similar experience and vibe in a different setting with adequate tweaks to render it unique.
This game didn’t offer a radically different gaming experience, but that’s not a bad thing in terms of exposure and approachability. Having played clash, this game looked pretty familiar to me. Players begin with a simple island den with an aim of exploring the surrounding areas. You also free the adjacent island natives from ignominious and villainous servitude. You do this task my building and constantly upgrading ships, landing boats and a gunship. You use them for deploying landing parties and taking out rival headquarters. You can obtain both long term and immediate resources by freeing island rewards. In addition to this, islands are ceaselessly been grasped back, which affords players a scope to retake and fetch additional supplies.
I found that eventually these reclaimed islands transform into player islands, which can provided me more resources and medals. That’s the fundamental measure of success in this game. It might sound simple, but avid gamers would expect a lot more involvement of strategy from Supercell. You can outfit landing boats with a wide variety of distinct units, each entailing some pros and cons pertaining weapons, strength and health. Landing units as well as your gunship weapons can be upgraded alongside the ships themselves.
I found that how to hack boom beach ethically meanwhile; all my base buildings entail the standard defensive systems and resource gathering mechanism, edifices that enable the concerned upgrades. What was interesting and perhaps justified in the context of the game was that every upgrading and building is buttressed by a specific freemium timer format that applies to every facet of Boom beach. As someone who got a little intimated by COC, I was pleasantly surprised with the enticement from the introductory phases of this game. Currency is simplified at the beginning with secondary currency gradually being introduced with your upgrading of the headquarters. You have premium currency, which essays a standard role to speed up the concerned timers.
I discerned that these timers are doled out on a systematic basis, despite the fact that they got a little slow for my impulse. Even the combat system of the game is paced very well. It has the zone of influence of the player and the potential enemies being rather small right at the onset. The size and scope gradually expands in accordance with the pace and timing you desire. For me, this was a well articulated development. If you want to advance higher without base building efforts and obtaining the shipments, you can use boom beach guide.